Blind Interactive Simulation Cricket User Training
Virtual practice and training sports environment project for the blind or visually impaired using 3D virtual sound and Wii technology.
Virtual practice and training sports environment project for the blind or visually impaired using 3D virtual sound and Wii technology.
COMC – Coventry Open Media Classes
The Coventry Open Media Classes (COMC) project proposes the development of four new Open Media Classes, in which a wide range of high-value content will be generated and curated...
The Coventry Open Media Classes (COMC) project proposes the development of four new Open Media Classes, in which a wide range of high-value content will be generated and curated...
Digitally Enhanced Patchwork Text Assessment
This project will develop the use and effectiveness of digitally supported patchwork text assessments in a range of traditional academic subjects within different HEIs. This...
This project will develop the use and effectiveness of digitally supported patchwork text assessments in a range of traditional academic subjects within different HEIs. This...
eBioLabs
eBioLabs intends to transform the delivery of laboratory-based bioscience courses by developing, deploying and evaluating a personalised electronic learning space. Today’s...
eBioLabs intends to transform the delivery of laboratory-based bioscience courses by developing, deploying and evaluating a personalised electronic learning space. Today’s...
Handheld-device enhanced learning with Nintendo's Applications Beyond Institution and country
The sophistication of games consoles, including internet connectivity, advanced graphics and audio recording, has made them a viable platform for delivery of e-learning. This...
The sophistication of games consoles, including internet connectivity, advanced graphics and audio recording, has made them a viable platform for delivery of e-learning. This...
Health and Life Science Open Educational Resources (HALS OER)
(1 updates)
The Faculty of Health and Life Sciences at De Montfort University's OER project will focus on producing resources to support the learning and teaching of these nationally...
(1 updates)
The Faculty of Health and Life Sciences at De Montfort University's OER project will focus on producing resources to support the learning and teaching of these nationally...
Information Spaces for Collaborative Creativity
This project will address a recurrent problem in design education, that students are sometimes disengaged from key ‘creative conversations’ and that this problem can be...
This project will address a recurrent problem in design education, that students are sometimes disengaged from key ‘creative conversations’ and that this problem can be...
MUSCLE
The project will promote inter-institutional sharing of appropriate resources, and foster good practice in learning and teaching in Schools, FE and HE through improved access to...
The project will promote inter-institutional sharing of appropriate resources, and foster good practice in learning and teaching in Schools, FE and HE through improved access to...
OERCaFE: OER Cascade to FE
The OERCaFE project is part of the OER Phase 2 programme and builds on the learning and experiences of the Coventry University OCEP (Open Content Employability Project; a first...
The OERCaFE project is part of the OER Phase 2 programme and builds on the learning and experiences of the Coventry University OCEP (Open Content Employability Project; a first...
Opening up a Future in Business
The focus of the project is on students 16-19 years of age making decisions about studying on any course in which business is an element. Our purpose is to deepen their...
The focus of the project is on students 16-19 years of age making decisions about studying on any course in which business is an element. Our purpose is to deepen their...
Piloting the use of QR Codes in Teaching and Learning
A QR (Quick Response) Code is a two dimensional barcode. Which when scanned on a mobile phone will enable you to complete a task. The most common tasks include accessing a web...
A QR (Quick Response) Code is a two dimensional barcode. Which when scanned on a mobile phone will enable you to complete a task. The most common tasks include accessing a web...
Poetiks
Teaching poetry is an acknowledged area of difficulty at both secondary and tertiary levels in English Literature. The central problem is how to convey the importance of poetic...
Teaching poetry is an acknowledged area of difficulty at both secondary and tertiary levels in English Literature. The central problem is how to convey the importance of poetic...
RATATAT
The RATATAT project will use an innovative application of available technologies to provide online access to practical laboratory exercises for students on an MSc course in...
The RATATAT project will use an innovative application of available technologies to provide online access to practical laboratory exercises for students on an MSc course in...
SIMiLLE
This project will investigate using virtual world technologies to create meaningful contexts for learning a foreign language. It addresses the problem for distance learning...
This project will investigate using virtual world technologies to create meaningful contexts for learning a foreign language. It addresses the problem for distance learning...
Study of MLE activity
Study of MLE activities across UK FE an FE. This study reported in August 2003.
Study of MLE activities across UK FE an FE. This study reported in August 2003.
Study of environments to support e-Learning
This study has been undertaken to update the picture of issues of integration of business processes, services and systems in support of learning and teaching within UK Further...
This study has been undertaken to update the picture of issues of integration of business processes, services and systems in support of learning and teaching within UK Further...
Supporting Education in Virtual Worlds with Virtual Learning Environments
This project will analyse and catalogue emerging pedagogical opportunities offered by integrating virtual worlds and web-based virtual learning environments. It aims to show...
This project will analyse and catalogue emerging pedagogical opportunities offered by integrating virtual worlds and web-based virtual learning environments. It aims to show...
The FAVOR project (Finding a Voice through Open Resources)
The JISC-funded FAVOR project will work with part-time language tutors, an often unrecognised and undervalued group within the HE sector, to publish and showcase their teaching...
The JISC-funded FAVOR project will work with part-time language tutors, an often unrecognised and undervalued group within the HE sector, to publish and showcase their teaching...
Unlocking the Hidden Curriculum
The project employs an approach to environmental interpretation based on Augmented Reality. This technology offers an innovative and creative medium to reveal the richness and...
The project employs an approach to environmental interpretation based on Augmented Reality. This technology offers an innovative and creative medium to reveal the richness and...
Zandra Rhodes Digital Study Collection
(4 updates)
The project pilots the creation of the Zandra Rhodes Digital Study Collection and an accompanying Open Educational Resource (OER). Zandra Rhodes is amongst the most famous and...
(4 updates)
The project pilots the creation of the Zandra Rhodes Digital Study Collection and an accompanying Open Educational Resource (OER). Zandra Rhodes is amongst the most famous and...



